← Selected work
Falmouth University / MA User Experience Design

Flicker.

A dating concept where people meet through shared activities.

Context
Independent master’s project
Period
May–August 2025
Focus
Research, interaction, prototyping
Outcome
Tested concept & mid-fidelity prototype
The idea

What if we did something together before deciding whether to date?

Flicker brings people together in small groups for an activity. Afterwards, they can privately express interest in someone they met.

try an activity first
The Flicker Discover screen showing events and categories before sign-up
The challenge

Matching is only the start.

I wanted to explore what happens between finding someone on an app and feeling comfortable enough to meet. Choosing photos, writing a profile, and keeping a chat going can all add pressure.

My starting idea was a small-group activity, followed by a private choice about whether to express interest in someone. People would have something to do together before deciding whether to date.

I’d worked on products that match job seekers and employers. That made me interested in a similar question here: what does the experience need to offer beyond a match?

My contribution

My independent master’s project.

I developed the concept, carried out research, mapped opportunities, created personas and flows, and tested prototypes. The work focused on interaction and usability, rather than launching a dating service.

Understanding people

People wanted it to feel more natural.

I combined background research with a short online survey and informal conversations. People talked about impersonal exchanges, pressure to present themselves well, ghosting, and chats that never led to meeting.

They used words like authentic, safe, natural, and spontaneous. I wanted to see whether shared interests and activities could help people feel more comfortable getting started.

“I want to meet people in a way that feels more natural and less like a job interview.”Informal conversation quoted in the project presentation

This was exploratory research. It helped me choose what to test, but I wouldn’t generalise these findings to everyone using dating apps.

Finding direction

Map what people need.
Decide what to test.

I used an opportunity solution tree to organise possible responses to the research. I focused on emotional safety, spontaneity, less pressure around profiles, finding activities, and helping people start a conversation.

I also created three personas to explore different comfort levels: a socially active professional, a cautious introvert, and an adventurous student. I used them to consider needs that might differ from my own.

The needs and ideas I wanted to explore.Enlarge ↗

The Double Diamond helped me structure the project. I kept gathering feedback as I worked, rather than treating research as a stage to finish and leave behind.

Early exploration

Prototype the first steps.
Find out what makes sense.

I planned three journeys: signing up, discovering an event, and joining an event before expressing mutual interest. I used low-fidelity prototypes to test the order and wording before spending time on the visual design.

My first version explained the idea during onboarding.Enlarge ↗

I’d assumed people would register before exploring. In testing, they needed me to explain the group-dating idea before they could decide whether to join.

“I didn’t really get the group dating idea until you explained it—a quick walkthrough would help.”Usability participant quoted in the project presentation
The turning point

Let people browse first.
Give them a reason to sign up.

Rather than adding more explanation to sign-up, I changed where the app started. People could open Discover and browse events without an account. They could see what Flicker offered before deciding to join.

Earlier direction

  1. Create an account
  2. Complete onboarding
  3. Understand the concept
  4. Discover events

Revised direction

  1. Discover events
  2. Explore interests
  3. Learn in context
  4. Sign up when ready
Discovery moves from the last step to the first.
let people have a look first

The For You and Connections tabs explained what would appear there once someone joined. A floating sign-up option stayed available while they browsed.

For YouWhat personalised event suggestions will look like once you join.Enlarge ↗
ConnectionsAn explanation of romantic and friendship connections before you have any.Enlarge ↗

Screenshots from my presentation video. The image quality is limited by the recording.

Refining discovery

Organise events by interest.
Make the list easier to browse.

The early design put every event in one feed. Participants wanted to find activities they were interested in without going through everything, so I added category filters.

Revised Flicker prototype showing interest filters, event details, and optional sign-up
  • Events come firstPeople see examples of what they could join.
  • Filter by interestCategories help narrow down the list.
  • Sign up when readyRegistration stays available without blocking browsing.
How the Discover screen changed.Enlarge ↗
Testing & learning

The idea made more sense. There was still more to explain.

In follow-up testing, participants said they understood the concept more quickly. They liked browsing before signing up and found the categories helpful.

“I like that I can browse without signing up—I feel more in control.”Usability participant quoted in the project presentation

They also wanted more event details, clearer information about hosts, examples of activities, and ways to break the ice before a session.

What I learned from testing

A clearer introduction to Flicker.

The feedback helped me understand how people used the prototype. I didn’t test real-world match rates, long-term use, or whether the concept led to relationships.

Looking back

I didn’t need a longer introduction. I needed a different starting point.

I began by trying to explain the app during onboarding. Letting people browse examples of events did that job more clearly than another explanation screen.

With limited time, I focused on onboarding and discovery rather than trying to finish every part of the concept.

What I developed

Research, opportunity mapping, personas, early flows, and tested mid-fidelity onboarding and discovery prototypes.

What I’d test next

Joining an event and expressing mutual interest. I’d also add event details, test with more participants, and develop the visual identity and higher-fidelity screens.

The question I’d keep asking is simple: does someone understand enough to want to try this?

About the source material
  • Project Flicker presentation, final submission, August 2025.
  • Project Flicker presentation recording; original prototype demonstrations at 6:03 and 6:12.
  • GDO751 Major Project Reflection, Didier Ma, August 2025.
  • GDO751 Major Project Proposal, Didier Ma, May 2025.
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