About Didier / Hong Kong roots, Tokyo based

A bit about me.
And how I got here.

I started out designing and building websites. Since then, I’ve worked with Apple Store customers, led regional design teams, and designed hiring tools at Indeed. Each role has changed how I think about design.

Didier in a blue cardigan in front of a wall of photographic contact sheets
That’s me.
Before the design tools

It started at my mum’s laundry shop.

She spent Saturday nights sorting handwritten receipts. I learned Excel and made a way to print them instead. I didn’t call that UX. I just saw something that could be easier.

Starting out

Web, visual & interaction design

Early work → EF, 2007–2011

Designing and building websites.
Learning how the two fit together.

My early work included websites, visual design, interactive media, and front-end development. Building the things I designed helped me understand how visual choices affect the way an interface works.

At EF, I worked on the visual redesign of englishtown.com, reusable marketing emails and sales pages, and guidelines for an online learning platform. That meant thinking about consistency across a whole website, not just individual pages.

Learning face to face

Apple / 2011–2013

Creative & retail training

Working with customers.
Learning to explain things clearly.

As a Creative at the Apple Store in Hong Kong, I worked directly with customers. I had to understand what they wanted to do and find a way to help that made sense to them.

As a Market Trainer, I planned and ran classroom and in-store training for more than 2,000 employees across five new Apple Stores. I also worked with market leaders and colleagues in localisation, retail design, and instructional design on the store experience.

2,000+employees trained across five new stores

Teaching was a big part of the job.

Whether I was helping a customer or training a colleague, I needed to listen, explain clearly, and give them time to ask questions.

That still matters in my UX work and workshops. Explaining an idea isn’t the same as helping someone understand it.

Leading people & practice

SEEK Asia / 2013–2015

Art Director / UX Manager

Set a shared direction.
Trust the designers using it.

At SEEK Asia, I combined hands-on visual design with managing and supporting designers. I led the email framework’s design, implementation, rollout, and international guidelines.

Direct management
I managed and mentored two visual designers and two interns, and worked with contractors and agency partners.
Regional leadership
Marketing designers across seven regions had a dotted-line reporting relationship with me. I set design direction, reviewed work, and provided processes and international guidelines.
Design library
I also led a separate jobsDB and JobStreet design-library initiative with five engineers and two UX designers.
SEEK Asia colleagues around a table-football game in the office
Team building and office design at SEEK Asia.
Read about the SEEK Asia work
Designing hiring tools

Indeed / 2015–2026

Product UX, mentoring & facilitation

Work through the problem.
Help the team do it together.

At Indeed, I worked on hiring products through research, interaction design, and prototyping. I also mentored colleagues and helped teams work through problems that didn’t yet have a clear answer.

For Virtual Recruiter, I prepared and facilitated a remote design sprint with more than 40 people. My role combined facilitation and coaching with hands-on UX work. Afterwards, I continued testing and revising the design with research and the designers.

As the first UX Lead for Indeed University in 2019, I managed and mentored four direct reports from other disciplines—one associate product manager and three engineers. I also brought together more than ten UX colleagues to support the teams.

Read about Virtual Recruiter
Back to studying

Falmouth University

MA User Experience Design, 2026

Test the idea.
Be willing to change it.

During my master’s in User Experience Design, I spent more time on research, prototyping, and reflecting on my decisions. My final project, Flicker, explored meeting people through shared activities.

Testing showed that people needed to understand the idea before signing up. I changed the flow so they could browse events first, rather than spending more time explaining the app during registration.

See what changed in Flicker
How I work today

I care about the details.
And the people doing the work.

I like working on how something looks and how it works. I also care about how the team gets there: clear feedback, useful guidelines, and time to help people develop their skills.

About the source material
  • My résumé: experience at EF, Apple, SEEK Asia, Indeed, and Indeed University.
  • My experience working with customers, training teams for five Apple Stores, and leading through direct and dotted-line reporting.
  • Project Flicker presentation and reflection, final submission, August 2025.
Get in touch

What are you
working on?

[email protected]